![battletech clans battletech clans](https://2.bp.blogspot.com/-cJlJExvNDT8/VsOlAJkfSRI/AAAAAAAAB8s/vpKnYXQvoSo/s1600/New+Mechs+Including+Many+Unseen+Battletech+Mechs.jpg)
In the board game you never got a mech which was great at everything.
![battletech clans battletech clans](https://www.tabletopanalytics.com/images/projects/5CB720D278ACA9B6DA5C3F9E487429D0.jpg)
Originally posted by ruoste:Best thing about "new" inner sphere mechs and equipment was their crappiness. Show the decision makers how successful the Battletech franchise can be instead, so they'll want to invest in future Battletech content, including the Clans.īecause, you know.I want the Mad Cat someday too. If you're a fan of the Clans, and you want to see this game or anything like it develop for the Clan era, then support this game and those who enjoy it so it's successful enough to prove MORE Battletech development should be invested in.and so a future expansion can be released in the Clan era.Ĭomplaining about it being Classic Battletech era/Inner Sphere based to start off with will only turn potentially interested players away from the game due to your toxicity, killing sales, and killing your hopes for future Clan era development along with them.
BATTLETECH CLANS LICENSE
PGI won't do this type of thing, and they don't have the license to either. It took Jordan Freaking Weisman the creator of Battletech to do it. They'll only see your negativity and reconsider future investment in Battletech video games.Īnd no, someone won't "just Kickstart another game" because they'd have to cut deals with the Battletech IP owners Microsoft and possibly Topps/Calatyst to get it done and that's not easy to accomplish.
![battletech clans battletech clans](https://149455152.v2.pressablecdn.com/wp-content/uploads/2019/08/BTClans05.jpg)
They WON'T see "the interest of so many fans" because that's not how they think.
![battletech clans battletech clans](https://d1rw89lz12ur5s.cloudfront.net/photo/luckydicecafe/file/1c06e23b5f304ebd8485c4842ff0a155/861603000343.jpg)
If you kill this game (or significantly hurt its sales) with angst, there won't be a Clan era game to follow because you'll prove to investors the fans of our niche hobby are too toxic to deal with. Talk about short-sighted gamer angst shooting yourself in the ass while spraying ♥♥♥♥ on everyone else's day, including the hopes of other Clan fans. Now, in hindsight, the Clan Invasion (and the Jihad.and the Dark Age.) were an absolute trainwreck of wonky rules and fly-by-night balance passes, but damn if the Clan Invasion wasn't coolest, semi-grounded sci-fi setting to capture the imagination of 13-year-old me back in the day.It's a classic Battletech game set in the 3025 era, before the Clans.and if it's successful, it will progress through the timeline to the 4th succession war, and then the Clan era.īut, a few fans of the Clan era prefer to ♥♥♥♥ on things other people enjoy because it's not what they themselves enjoy, which can hurt the success of the game that can lead to the very thing the Clan fans want.the game expanding into the Clan era. Originally posted by DasaKamov:Speaking from the perspective of someone who thought the Clan Invasion was the most radical, tubular thing that 90's board-gaming could have 's hard to argue against the fact that FASA was an unstoppable juggernaut in the table-top gaming industry at the time, and that they could do pretty much whatever they wanted without question. Now, in hindsight, the Clan Invasion (and the Jihad.and the Dark Age.) were an absolute trainwreck of wonky rules and fly-by-night balance passes, but damn if the Clan Invasion wasn't coolest, semi-grounded sci-fi setting to capture the imagination of 13-year-old me back in the day. FASA also struck gold with the Mechwarrior 2/3 and Mechcommander 1/2 game series, which were critically acclaimed and cemented the Clan Invasion into the consciousness of the gaming masses, even if they never played the table-top games before. Speaking from the perspective of someone who thought the Clan Invasion was the most radical, tubular thing that 90's board-gaming could have 's hard to argue against the fact that FASA was an unstoppable juggernaut in the table-top gaming industry at the time, and that they could do pretty much whatever they wanted without question.Īnd, to be fair, FASA completely shaking up the Inner Sphere "meta" with this surprise-invasion by a group of genetically-modified super-soldiers piloting never-before-seen, highly advanced battlemechs caused *huge* waves in the state of the game, both from a mechanics perspective and a lore perspective.